Sound Stock launches 10 million-asset AI-curated royalty-free audio library
Sound Stock has launched a new royalty-free audio platform, positioning itself as the largest AI-cultivated library of original sound assets, with more than 10 million items available at launch.
Sound Stock founder and chief executive Josh Linsk said the platform was designed to prioritise accessibility over restriction.
The company enters a competitive stock audio market with a model that combines in-house production, AI-assisted curation and a subscription structure designed to remove limits on access and downloads.
The catalogue covers four main asset types including sound effects, samples, loops and full music tracks, available in MP3 and WAV formats. This breadth distinguishes Sound Stock from many existing platforms, which often specialise in only one or two categories despite creators frequently requiring a mix of assets for a single project.
Subscriptions are priced at $4.99 per month, or $3.99 per month on an annual plan. The company states that all plans include unlimited downloads, with no credit systems or tiered access. Prospective users can also browse and preview the full catalogue without creating an account, a feature that is uncommon among subscription-based audio libraries.
Sound Stock founder and chief executive Josh Linsk said the platform was designed to prioritise accessibility over restriction. “Creators deserve abundance, not gatekeeping,” he said. “That’s why we built the world’s largest fully original sound library, so anyone can access millions of royalty-free, ready-to-use assets instantly, without ever worrying about hitting download limits.”
Linsk contrasted Sound Stock’s approach with traditional models that limit usage. “Unlimited truly means unlimited with Sound Stock. Other platforms cap downloads because they profit more when users download less. We take the opposite approach, we want creators to download as many sounds, music tracks, and effects as they need until they find the sounds that are the perfect fit for their project.”
The company says all assets are produced internally, rather than sourced from external contributors or shared libraries. According to Linsk, this is intended to avoid duplication across platforms. “Most platforms rely on the same contributors, recycling the same content across multiple sites. We created an entirely in-house catalogue, so every sound on Sound Stock is unique and original,” he said.
Sound Stock has also introduced a ‘Variations’ feature, allowing users to preview multiple versions of a single sound. This functionality is aimed at improving workflow efficiency, particularly for game developers and sound designers who require precise tonal or textural differences across environments.
By combining proprietary AI systems with an internal production team, Sound Stock is seeking to scale its offering while maintaining control over originality. Whether this model will gain traction in a crowded royalty-free audio market remains to be seen, but its emphasis on unrestricted access and in-house content marks a notable departure from prevailing industry practices.


























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